Doloc town roadmap
What we know so far

The development roadmap for Doloc Town has been shared by the team in a series of dev logs and forum posts. While the overall vision is a cozy town-builder with deep NPC relationships and seasonal events, the team has been clear that they will roll out content in phases rather than dropping everything at once. The community has responded well to this approach, though opinions differ on which features should have launched first.
We want Doloc Town to grow with its players. Each update will add new reasons to come back, and we're heavily relying on feedback to shape the order of features.
, Lead developer, dev log #14
Roadmap phases
The following phases have been confirmed by the developers. Note that dates are still tentative and subject to change based on playtesting and community input.
Phase 1: Foundations (alpha): Basic town grid, day-night cycle, resource gathering, and the first three NPCs. This is the version most playtesters have seen.
Phase 2: Relationships (early access): Dialogue expansion, gift giving, and romance options. Also introduces the reputation system that affects shop prices and town events.
Phase 3: Seasons and weather: Seasonal crops, weather effects, and the first major holiday, the Lantern Festival. The team has confirmed that weather will affect NPC schedules.
Phase 4: Town upgrades: Civic buildings, infrastructure, and the ability to assign villagers to work shifts. This is when the town starts to feel alive.
Phase 5: Endgame and replayability: New game plus, random events, and a "town legacy" system that carries over milestones to the next save.
Community reactions and expectations
The roadmap has sparked lively discussion on the official Discord. Most players are excited about the relationship system, but some feel that seasonal content should come before romance.
I love the idea of getting deeper into NPC stories early, but without seasons, the town feels static. I'd rather have the Lantern Festival first, then relationships.
Opinion, forum user townie_anne
Another common request is for mod support after launch. The team has mentioned that they are keeping the codebase mod-friendly, but no official mod tools are on the roadmap yet.
Tip
If you're backing the alpha, save your early game screenshots. The team has hinted that player-created town photos will be used in the community section of the final release.
How to track progress
The developers update a public Trello board after every internal milestone. The board is linked from the game's official site, and the #devlog-announcements channel on Discord mirrors major changes. New alpha builds are distributed to backers first, and early access players get updates roughly every six to eight weeks.
Warning
Progress on the board can look slow because the team is small. If a card stays in "In Progress" for more than a month, it often means they are reworking that feature rather than ignoring it.
For now, the best way to stay informed is to read the monthly dev summaries. They include detailed patch notes and a short "what's next" section that often reveals roadmap changes before the board is updated.
